vss::simulation Namespace Reference
Last update: 16.07.2025Classes | |
| struct | AssetInfo |
| Describes one asset. More... | |
| struct | AutomaticBatching |
| Automatic batching: the number of batches on rays and on rx channels is computed by the system, taking into account the specified constraints. More... | |
| struct | CameraGroundTruthParameters |
| Describes the ground truth parameters for a physics-based camera. More... | |
| struct | CartesianGrid |
| Cartesian grid message. More... | |
| struct | Configuration |
| Configuration message containing all parameters needed to load resources in AVX. More... | |
| struct | DeployConfiguration |
| Describes the parameters used to configure AVX deployment. More... | |
| struct | DeployHost |
| Defines the deploy nodes on a remote host. More... | |
| struct | DeployNode |
| Defines the deploy node parameters. More... | |
| struct | DisplayInformation |
| Defines the display settings of a camera sensor. More... | |
| struct | EndPointRange |
| Describes the parameters used to configure AVX deployment. More... | |
| struct | EnvironmentUpdate |
| Applies an update to the environment. More... | |
| struct | GpuIdentifier |
| Represents an identifier for a GPU. More... | |
| struct | Grid |
| Describes the type of lidar sensor grid. More... | |
| struct | KinematicProperties |
| Properties that define the motion of a solid. More... | |
| struct | LidarSimulation |
| Describes simulation parameters for a lidar. More... | |
| struct | LightingSystem |
| Describes a binary lighting system data. More... | |
| struct | LightingSystemParameters |
| Contains lighting system simulation parameters. More... | |
| struct | LocalNodes |
| The deploy parameters of the local workstation. More... | |
| struct | ManualBatching |
| Manual batching: the number of batches for rays and rx channels is specified by the user. More... | |
| struct | ObjectKey |
| Object key used to identify the nodes on which the update shall be applied. More... | |
| struct | ObjectUpdate |
| Update to be applied on an object. More... | |
| struct | OutputSplitting |
| The output data splitting configuration. More... | |
| struct | PbCameraSimulation |
| Describes the simulation parameters for a physics-based camera. More... | |
| struct | PolarGrid |
| Polar grid message. More... | |
| struct | RadarDebugViewParameters |
| Describes the parameters for the radar's debug view. More... | |
| struct | RadarOutputSplitting |
| The radar output data splitting configuration. More... | |
| struct | RadarSimulation |
| Describes the simulation parameters for a radar and the type of batching method. More... | |
| struct | RecordingFormat |
| Possible values for the recording output format. More... | |
| struct | RenderingParameters |
| Sets the rendering engine parameters for a camera. More... | |
| class | ResourceUploader |
| Upload Service. More... | |
| struct | RxBatching |
| Batching on rx channels: applies independently for each radar mode. More... | |
| struct | SceneInfo |
| Contains all components that make up a scene: the assets and the track. More... | |
| struct | SensorConfig |
| Describes a binary sensor configuration data. More... | |
| struct | SensorParameters |
| Simulation parameters for a given sensor id. More... | |
| class | Simulation |
| This service provides the simulation control procedures. More... | |
| struct | SimulationParameters |
| Contains simulation parameters per sensor id. These parameters define the accuracy of the simulation, the types of sensor outputs to be generated and how they will be generated/stored. More... | |
| struct | State |
| State defined on an object node. More... | |
| struct | Tag |
| Definition of the tag using or not an index. More... | |
| struct | ThermalCameraSimulation |
| Describes the simulation parameters for a thermal camera. More... | |
| struct | TopLeftCornerPosition |
| Describes the top left corner position of the rendering window relative to the top left corner of the monitor. More... | |
| struct | UploadMetaData |
| Provides information on the data to upload. More... | |
| struct | UploadRequest |
| Upload request message. More... | |
| struct | WorldUpdate |
| Contains an update of the world to be applied to AVX. More... | |
Enumerations | |
| enum | Qualities { UNDEFINED = 0, LOW = 1, MEDIUM = 2, HIGH = 3, EXTREME = 4 } |
| Possible values for quality factors. More... | |
| enum | ColorMode { BLACKWHITE = 0, COATING = 1, VELOCITY = 2, NORMAL = 3 } |
| The available color modes for the radar's debug view output. More... | |
| enum | RadarOutputSplittingLevel { DEFAULT = 0, MODE = 1, TRANSMITTER = 2 } |
| The radar output splitting level. More... | |
Variables | |
| import avx vss simulation deploy_parameters | proto |
Enumeration Type Documentation
◆ ColorMode
The available color modes for the radar's debug view output.
| Enumerator | |
|---|---|
| BLACKWHITE | Default value. Shade of gray by the angle of incidence between the surface and viewing direction. |
| COATING | Color by the dielectric properties of the material. Optionally shaded (see enable_material_shading). |
| VELOCITY | Color by the relative velocity. The RGB values correspond respectively to the velocities in XYZ direction. |
| NORMAL | Color by the normal of the surface converted to RGB. |
◆ Qualities
◆ RadarOutputSplittingLevel
Variable Documentation
◆ proto
| import google protobuf wrappers vss::simulation::proto |