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AVxcelerate Sensors Simulator API 2023 R2

vss::simulation::AutomaticBatching Struct Reference

Last update: 16.07.2025

Automatic batching: the number of batches on rays and on rx channels is computed by the system, taking into account the specified constraints. More...

Public Attributes

int32 max_number_of_ray_batches = 1
 
double gpu_memory_quota = 2
 
map< string, double > gpu_quotas = 3
 

Detailed Description

Automatic batching: the number of batches on rays and on rx channels is computed by the system, taking into account the specified constraints.

Member Data Documentation

◆ gpu_memory_quota

double vss::simulation::AutomaticBatching::gpu_memory_quota = 2

Constraint 2: max fraction (quota) of the total GPU memory that can be used. Default GPU with index 0 will be used.

◆ gpu_quotas

map<string, double> vss::simulation::AutomaticBatching::gpu_quotas = 3

Constraint 2: max fraction (quota) of the total memory of the specified GPU that can be used.

Key [string]: The GPU name. Value [double]: The max fraction of the GPU memory that can be used.

Note
The GPU names must correspond to the GPU identifier names specified in the deploy parameters.

◆ max_number_of_ray_batches

int32 vss::simulation::AutomaticBatching::max_number_of_ray_batches = 1

Constraint 1: upper bound on the automatically computed number of ray batches.


The documentation for this struct was generated from the following file:
  • simulation_parameters.proto

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