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Post-processing tools 2023 R2

GLTFProgram.h

Last update: 17.04.2023
1 /*
2  * Copyright 2018-2021 ANSYS, Inc. Unauthorized use, distribution, or duplication is prohibited.
3  *
4  * Restricted Rights Legend
5  *
6  * Use, duplication, or disclosure of this
7  * software and its documentation by the
8  * Government is subject to restrictions as
9  * set forth in subdivision [(b)(3)(ii)] of
10  * the Rights in Technical Data and Computer
11  * Software clause at 52.227-7013.
12  */
13 #ifndef __INCLUDED_GLTF_GLTFPROGRAM__
14 #define __INCLUDED_GLTF_GLTFPROGRAM__
15 
16 #include "GLTFCommon.h"
17 #include "GLTFObject.h"
18 
19 namespace ANSYS { namespace Nexus { namespace GLTFWriter {
20  class GLTF;
21  class Shader;
22 
27  class Program : public Object
28  {
29  protected:
30  virtual ~Program() {}
31 
32  public:
35  static GLTFWRITERSPEC Program *Create(GLTF *gltf,
36  Shader *vertexShader,
37  Shader *fragmentShader
38  );
39  };
40 
41 } } }
42 
43 #endif
This is the main class of the GLTFWriter.
Definition: GLTFGLTF.h:32
Programs are the GLSL executable code for rendering the primitives.
Definition: GLTFProgram.h:28
static Program * Create(GLTF *gltf, Shader *vertexShader, Shader *fragmentShader)
Shaders are the GLSL executable code for vertex and fragment.
Definition: GLTFShader.h:26
GLTFWriter API Documentation.
Definition: GLTFAnimation.h:19