GLTFAnimation.h
Last update: 17.04.2023 41 };
Animation samplers define mechanisms for defining how animation channels change over time.
Definition: GLTFAnimation.h:35
static AnimationSampler * Create(GLTF *gltf, Attribute *input, Attribute *output, AnimationSamplerType type=AST_LINEAR)
AnimationSamplerType
Definition: GLTFAnimation.h:39
Animations define mechanisms for changing over time, node properties and material values.
Definition: GLTFAnimation.h:69
virtual bool AppendChannel(AnimationSampler *sampler, Node *target, const char *path)=0
static Animation * Create(GLTF *gltf, const char *name=0)
virtual bool AppendChannel(AnimationSampler *sampler, Material *target, const char *path)=0
Attributes define the per element index values for elements defined by Index.
Definition: GLTFAttribute.h:32
Materials describe how primitives are rendered.
Definition: GLTFMaterial.h:30
Nodes are the GLTFWriter class that contain the data that is defined in the GLTF file.
Definition: GLTFNode.h:31