GLTFMaterial.h
Last update: 17.04.2023Materials describe how primitives are rendered.
Definition: GLTFMaterial.h:30
virtual bool AppendValue(Value *value)=0
static Material * Create(GLTF *gltf, Technique *technique)
virtual Material * Mirror()=0
Techniques performs the rendering of primitives.
Definition: GLTFTechnique.h:240
Values are objects for storing single and multiple numbers and strings.
Definition: GLTFValue.h:26