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Post-processing tools 2023 R2

GLTFShader.h

Last update: 17.04.2023
1 /*
2  * Copyright 2018-2021 ANSYS, Inc. Unauthorized use, distribution, or duplication is prohibited.
3  *
4  * Restricted Rights Legend
5  *
6  * Use, duplication, or disclosure of this
7  * software and its documentation by the
8  * Government is subject to restrictions as
9  * set forth in subdivision [(b)(3)(ii)] of
10  * the Rights in Technical Data and Computer
11  * Software clause at 52.227-7013.
12  */
13 #ifndef __INCLUDED_GLTF_GLTFSHADER__
14 #define __INCLUDED_GLTF_GLTFSHADER__
15 
16 #include "GLTFCommon.h"
17 #include "GLTFObject.h"
18 
19 namespace ANSYS { namespace Nexus { namespace GLTFWriter {
20  class GLTF;
21 
25  class Shader : public Object
26  {
27  protected:
28  virtual ~Shader() {}
29 
30  public:
33  static GLTFWRITERSPEC Shader *Create(GLTF *gltf,
34  const char *shaderText,
35  unsigned int numAttributes,
36  const char **attributes,
37  unsigned int numUniforms,
38  const char **uniforms
39  );
40  };
41 
42 } } }
43 
44 #endif
This is the main class of the GLTFWriter.
Definition: GLTFGLTF.h:32
Shaders are the GLSL executable code for vertex and fragment.
Definition: GLTFShader.h:26
static Shader * Create(GLTF *gltf, const char *shaderText, unsigned int numAttributes, const char **attributes, unsigned int numUniforms, const char **uniforms)
GLTFWriter API Documentation.
Definition: GLTFAnimation.h:19