logging
Last update: 19.09.2025 82 LoggingInstance() { RegisterLogger(std::make_unique<simulation_framework::core::logging::ConsoleLogger>()); };
This is the concrete Topic class that can be used for creation of a communication channel with given ...
Definition topic.h:38
A singleton class to be used for all logging purposes. It can be used to register additional loggers ...
Definition logging.h:28
void Log(LogLevel level, std::string_view message)
Log a message on the logging interface.
Definition logging.h:57
const ILoggerContainer & GetLoggers() const
Return a const reference to the container of registered loggers.
Definition logging.h:52
static LoggingInstance & GetInstance()
Returns a reference to global singleton logging instance.
Definition logging.h:38
The namespace for all core functionalities under namespace simulation_framework.
The top namespace for simulation framework.