vss::simulation::RenderingParameters::RealTimeParameters Struct Reference
Last update: 16.07.2025The camera simulation parameters for real time rendering. More...
Collaboration diagram for vss::simulation::RenderingParameters::RealTimeParameters:

Public Attributes | |
| google::protobuf::FloatValue | camera_near_plane = 1 |
| google::protobuf::FloatValue | camera_far_plane = 2 |
| Qualities | shadow_quality = 3 |
| Qualities | texture_quality = 4 |
| google::protobuf::FloatValue | antialiasing_factor = 5 |
| CameraGroundTruthParameters | camera_ground_truth_parameters = 6 |
Detailed Description
The camera simulation parameters for real time rendering.
Member Data Documentation
◆ antialiasing_factor
| google::protobuf::FloatValue vss::simulation::RenderingParameters::RealTimeParameters::antialiasing_factor = 5 |
The camera antialiasing factor.
Range: [ 1.0, 4.0 ]
Default value: 1.0
◆ camera_far_plane
| google::protobuf::FloatValue vss::simulation::RenderingParameters::RealTimeParameters::camera_far_plane = 2 |
The camera far plane.
Unit: meters (m)
Range: ] CameraNearPlane, float max ]
Default value: 10000.0
◆ camera_ground_truth_parameters
| CameraGroundTruthParameters vss::simulation::RenderingParameters::RealTimeParameters::camera_ground_truth_parameters = 6 |
Activation of ground truth output production that can be used to test or train a perception algorithm.
◆ camera_near_plane
| google::protobuf::FloatValue vss::simulation::RenderingParameters::RealTimeParameters::camera_near_plane = 1 |
The camera near plane value.
Unit: meters (m)
Range: ] 0, camera_far_plane [
Default value: 0.1
◆ shadow_quality
| Qualities vss::simulation::RenderingParameters::RealTimeParameters::shadow_quality = 3 |
The camera shadow quality.
Default value: EXTREME
◆ texture_quality
| Qualities vss::simulation::RenderingParameters::RealTimeParameters::texture_quality = 4 |
The camera texture quality.
Default value: EXTREME
The documentation for this struct was generated from the following file:
- simulation_parameters.proto