Begin an update sequence. More...
Public Attributes | |
bool | reset = 1 |
If true, scene being updated will replace the current scene, client deletes all existing entity definitions. If false, this is an incremental update to be merged into existing scene entities. | |
uint64 | id = 2 |
The scene entity id. | |
Begin an update sequence.
Sent to mark the start of an update operation, the scene will not be complete until UpdateSceneEnd is received
Definition at line 223 of file dynamic_scene_graph.proto.