vss::simulation::PbCameraSimulation Struct Reference
Last update: 14.01.2025Describes the simulation parameters for a physics-based camera. More...
Collaboration diagram for vss::simulation::PbCameraSimulation:

Public Attributes | |
| RenderingParameters | rendering_parameters = 1 |
| CameraGroundTruthParameters | camera_ground_truth_parameters = 2 [deprecated = true] |
| string | gpu_name = 3 |
Detailed Description
Describes the simulation parameters for a physics-based camera.
Member Data Documentation
◆ rendering_parameters
| RenderingParameters vss::simulation::PbCameraSimulation::rendering_parameters = 1 |
The rendering engine parameters.
◆ camera_ground_truth_parameters
| CameraGroundTruthParameters vss::simulation::PbCameraSimulation::camera_ground_truth_parameters = 2 [deprecated = true] |
Activation of ground truth output production that can be used to test or train a perception algorithm.
- Warning
- This field is marked deprecated and might be removed in later versions. Consider using RenderingParameters.RealTimeParameters.camera_ground_truth_parameters instead.
◆ gpu_name
| string vss::simulation::PbCameraSimulation::gpu_name = 3 |
The GPU name that must be used for the simulation of this camera sensor.
- Note
- The GPU name must correspond to an existing name set in the GpuIdentifier in a deploy or local host in the deploy configuration.
- Optional field. If not set, the default GPU (whose index is 0) will be used.
The documentation for this struct was generated from the following file:
- simulation_parameters.proto