vss::simulation::LightingSystemConfiguration Struct Reference Last update: 14.01.2025 Collaboration diagram for vss::simulation::LightingSystemConfiguration: [legend] Public Attributesrepeated LightingSystem lighting_systems = 1 vss::ObjectIdentifier active_lighting_system = 2 Detailed Description Contains all the lighting systems associated with the ego vehicle, as well as the active lighting system. Member Data Documentation ◆ lighting_systems repeated LightingSystem vss::simulation::LightingSystemConfiguration::lighting_systems = 1 The list of all lighting systems associated with the ego vehicle. ◆ active_lighting_system vss::ObjectIdentifier vss::simulation::LightingSystemConfiguration::active_lighting_system = 2 The lighting system that will be set to active. NoteIf this value is not set, the first lighting system associated with the ego vehicle is set as active. The documentation for this struct was generated from the following file:configuration.proto