vss::simulation::LightingSystem Struct Reference
Last update: 14.01.2025Describes a lighting system with its identifier and either a data buffer or the identifier of the uploaded resource. More...
Collaboration diagram for vss::simulation::LightingSystem:

Public Attributes | |
| vss::ObjectIdentifier | identifier = 2 |
| bytes | lighting_system_data = 1 |
| vss::ResourceIdentifier | resource = 3 |
Detailed Description
Describes a lighting system with its identifier and either a data buffer or the identifier of the uploaded resource.
Member Data Documentation
◆ identifier
| vss::ObjectIdentifier vss::simulation::LightingSystem::identifier = 2 |
The unique identifier of the lighting system.*
◆ lighting_system_data
| bytes vss::simulation::LightingSystem::lighting_system_data = 1 |
ONEOF(system) The encapsulated byte array.
◆ resource
| vss::ResourceIdentifier vss::simulation::LightingSystem::resource = 3 |
ONEOF(system) The identifier of the uploaded lighting system.
The documentation for this struct was generated from the following file:
- configuration.proto