Skip to main content

AVxcelerate Asset Preparation API 2024 R2

asset_preparation::v3::scene_tree::UpdateNodeRequest Struct Reference

Last update: 16.07.2025

The information required to update a node. More...

Collaboration diagram for asset_preparation::v3::scene_tree::UpdateNodeRequest:

Public Attributes

int32 scene_tree_identifier = 1
 
int32 node_identifier = 2
 
google::protobuf::Int32Value identifier = 3
 
google::protobuf::StringValue name = 4
 
NodeProperties properties = 5
 

Detailed Description

The information required to update a node.

Member Data Documentation

◆ scene_tree_identifier

int32 asset_preparation::v3::scene_tree::UpdateNodeRequest::scene_tree_identifier = 1

ONEOF(parent) The identifier of the parent scene tree.

◆ node_identifier

int32 asset_preparation::v3::scene_tree::UpdateNodeRequest::node_identifier = 2

ONEOF(parent) The identifier of the parent node.

◆ identifier

google::protobuf::Int32Value asset_preparation::v3::scene_tree::UpdateNodeRequest::identifier = 3

The identifier of the node.

◆ name

google::protobuf::StringValue asset_preparation::v3::scene_tree::UpdateNodeRequest::name = 4

The node name.

Note
Names must be unique amongst siblings (nodes, geometries and light instances).
If no name is defined, the name is not updated.

◆ properties

NodeProperties asset_preparation::v3::scene_tree::UpdateNodeRequest::properties = 5

The node properties.

Note
All the properties are optional.

The documentation for this struct was generated from the following file:
  • scenetree_description.proto

Connect with Ansys