asset_preparation::v3::scene_tree::UpdateNodeRequest Struct Reference
Last update: 16.07.2025The information required to update a node. More...
Collaboration diagram for asset_preparation::v3::scene_tree::UpdateNodeRequest:

Public Attributes | |
| int32 | scene_tree_identifier = 1 |
| int32 | node_identifier = 2 |
| google::protobuf::Int32Value | identifier = 3 |
| google::protobuf::StringValue | name = 4 |
| NodeProperties | properties = 5 |
Detailed Description
The information required to update a node.
Member Data Documentation
◆ scene_tree_identifier
| int32 asset_preparation::v3::scene_tree::UpdateNodeRequest::scene_tree_identifier = 1 |
ONEOF(parent) The identifier of the parent scene tree.
◆ node_identifier
| int32 asset_preparation::v3::scene_tree::UpdateNodeRequest::node_identifier = 2 |
ONEOF(parent) The identifier of the parent node.
◆ identifier
| google::protobuf::Int32Value asset_preparation::v3::scene_tree::UpdateNodeRequest::identifier = 3 |
The identifier of the node.
◆ name
| google::protobuf::StringValue asset_preparation::v3::scene_tree::UpdateNodeRequest::name = 4 |
The node name.
- Note
- Names must be unique amongst siblings (nodes, geometries and light instances).
- If no name is defined, the name is not updated.
◆ properties
| NodeProperties asset_preparation::v3::scene_tree::UpdateNodeRequest::properties = 5 |
The node properties.
- Note
- All the properties are optional.
The documentation for this struct was generated from the following file:
- scenetree_description.proto