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AVxcelerate Asset Preparation API 2024 R2

asset_preparation::v3::scene_tree::NodeProperties Struct Reference

Last update: 16.07.2025

The properties of a node. More...

Collaboration diagram for asset_preparation::v3::scene_tree::NodeProperties:

Public Attributes

Transform transform = 1
 
google::protobuf::BoolValue visibility = 2
 
repeated common::TagIdentity removed_tags = 3
 
repeated common::Tag added_tags = 4
 

Detailed Description

The properties of a node.

Member Data Documentation

◆ transform

Transform asset_preparation::v3::scene_tree::NodeProperties::transform = 1

The node transformation.

◆ visibility

google::protobuf::BoolValue asset_preparation::v3::scene_tree::NodeProperties::visibility = 2

The node visibility.

Note
The node is visible by default.

◆ removed_tags

repeated common::TagIdentity asset_preparation::v3::scene_tree::NodeProperties::removed_tags = 3

Tag(s) to remove from the node.

◆ added_tags

repeated common::Tag asset_preparation::v3::scene_tree::NodeProperties::added_tags = 4

Tag(s) to add to the node.

Note
If you want to tag a dynamic asset as a custom simulation object, you must add the custom tag first, then add a second asset tag: BASIC_TYPE_VEHICLE, BASIC_TYPE_PEDESTRIAN or BASIC_TYPE_ANIMAL, in this specific order.

The documentation for this struct was generated from the following file:
  • scenetree_description.proto

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