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AVxcelerate Asset Preparation API 2024 R2

asset_preparation::v3::scene_tree::CreateNodeRequest Struct Reference

Last update: 16.07.2025

The information required to create a node under a scene tree or a node. More...

Collaboration diagram for asset_preparation::v3::scene_tree::CreateNodeRequest:

Public Attributes

int32 scene_tree_identifier = 1
 
int32 node_identifier = 2
 
google::protobuf::StringValue name = 3
 
NodeProperties properties = 4
 

Detailed Description

The information required to create a node under a scene tree or a node.

Note
The node is visible by default.

Member Data Documentation

◆ scene_tree_identifier

int32 asset_preparation::v3::scene_tree::CreateNodeRequest::scene_tree_identifier = 1

ONEOF(parent) The identifier of the parent scene tree.

◆ node_identifier

int32 asset_preparation::v3::scene_tree::CreateNodeRequest::node_identifier = 2

ONEOF(parent) The identifier of the parent node.

◆ name

google::protobuf::StringValue asset_preparation::v3::scene_tree::CreateNodeRequest::name = 3

The node name.

Note
Names must be unique amongst siblings (nodes, geometries and light instances).
If no name is defined, a default unique name is automatically set.

◆ properties

NodeProperties asset_preparation::v3::scene_tree::CreateNodeRequest::properties = 4

The node properties.


The documentation for this struct was generated from the following file:
  • scenetree_description.proto

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