asset_preparation::v3::scene_tree::CreateNodeRequest Struct Reference
Last update: 16.07.2025The information required to create a node under a scene tree or a node. More...
Collaboration diagram for asset_preparation::v3::scene_tree::CreateNodeRequest:

Public Attributes | |
| int32 | scene_tree_identifier = 1 |
| int32 | node_identifier = 2 |
| google::protobuf::StringValue | name = 3 |
| NodeProperties | properties = 4 |
Detailed Description
The information required to create a node under a scene tree or a node.
- Note
- The node is visible by default.
Member Data Documentation
◆ scene_tree_identifier
| int32 asset_preparation::v3::scene_tree::CreateNodeRequest::scene_tree_identifier = 1 |
ONEOF(parent) The identifier of the parent scene tree.
◆ node_identifier
| int32 asset_preparation::v3::scene_tree::CreateNodeRequest::node_identifier = 2 |
ONEOF(parent) The identifier of the parent node.
◆ name
| google::protobuf::StringValue asset_preparation::v3::scene_tree::CreateNodeRequest::name = 3 |
The node name.
- Note
- Names must be unique amongst siblings (nodes, geometries and light instances).
- If no name is defined, a default unique name is automatically set.
◆ properties
| NodeProperties asset_preparation::v3::scene_tree::CreateNodeRequest::properties = 4 |
The node properties.
The documentation for this struct was generated from the following file:
- scenetree_description.proto