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Post-processing tools 2024 R1

GLTFAnimation

Last update: 16.07.2025
1/*
2 * Copyright 2018-2021 ANSYS, Inc. Unauthorized use, distribution, or duplication is prohibited.
3 *
4 * Restricted Rights Legend
5 *
6 * Use, duplication, or disclosure of this
7 * software and its documentation by the
8 * Government is subject to restrictions as
9 * set forth in subdivision [(b)(3)(ii)] of
10 * the Rights in Technical Data and Computer
11 * Software clause at 52.227-7013.
12 */
13#ifndef __INCLUDED_GLTF_GLTFANIMATION__
14#define __INCLUDED_GLTF_GLTFANIMATION__
15
16#include "GLTFCommon.h"
17#include "GLTFObject.h"
18
19namespace ANSYS { namespace Nexus { namespace GLTFWriter {
20 class GLTF;
21 class Attribute;
22 class Material;
23 class Node;
24
34 class AnimationSampler : public Object
35 {
36 public:
39 {
41 };
42
43 protected:
44 virtual ~AnimationSampler() {}
45
46 public:
50 static GLTFWRITERSPEC AnimationSampler *Create(GLTF *gltf,
51 Attribute *input,
52 Attribute *output,
54 );
55 };
56
69 {
70 protected:
71 virtual ~Animation() {}
72
73 public:
76 static GLTFWRITERSPEC Animation *Create(GLTF *gltf,
77 const char *name = 0
78 );
79
84 GLTFWRITERSPEC virtual bool AppendChannel(AnimationSampler *sampler,
85 Node *target,
86 const char *path
87 ) = 0;
92 GLTFWRITERSPEC virtual bool AppendChannel(AnimationSampler *sampler,
93 Material *target,
94 const char *path
95 ) = 0;
96 };
97
98} } }
99
100#endif
101
Animation samplers define mechanisms for defining how animation channels change over time.
Definition: GLTFAnimation.h:35
static AnimationSampler * Create(GLTF *gltf, Attribute *input, Attribute *output, AnimationSamplerType type=AST_LINEAR)
Animations define mechanisms for changing over time, node properties and material values.
Definition: GLTFAnimation.h:69
virtual bool AppendChannel(AnimationSampler *sampler, Node *target, const char *path)=0
static Animation * Create(GLTF *gltf, const char *name=0)
virtual bool AppendChannel(AnimationSampler *sampler, Material *target, const char *path)=0
Attributes define the per element index values for elements defined by Index.
Definition: GLTFAttribute.h:32
This is the main class of the GLTFWriter.
Definition: GLTFGLTF.h:32
Materials describe how primitives are rendered.
Definition: GLTFMaterial.h:30
Nodes are the GLTFWriter class that contain the data that is defined in the GLTF file.
Definition: GLTFNode.h:31
GLTFWriter API Documentation.
Definition: GLTFAnimation.h:19

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