Graphics
Last update: 16.07.2025Display and manipulate 3D graphics. More...
Classes | |
| class | AllRenderData |
| collects all data source settings for all possible combinations: More... | |
| struct | DataObjectToGraphicsIndices |
| a class that collects data that is required to transfer the data from a DataObject to the vertices of the OpenGL scene. More... | |
| class | RenderData |
| defines the source of visible data More... | |
| class | Scene |
| A class for 3D visualization of a structure Additionally, it can display palettes and text annotations as well as rich text labels. Internally, a representation in terms of triangles only is used. Qt separation: This class contains no functionality relying on Qt classes. All methods using Qt classes are virtual and have no implementation, calling DYNARDO_LOG_WARN instead. Their implementation is done in SceneQt, part of the sos_qt_extensions module. Class Scene is NO QObject, but SceneQt is. Instances of Scene or SceneQt are created with application_makeScene(), implemented in the sos_qt_extensions or sos_noqt_extensions module respectively. More... | |
| class | SceneManager |
| A manager class for 3D visualization of a structure. More... | |
| struct | VertexValues |
| Data containing information about the field data in simplified form. More... | |
| struct | VerticesNormalsVisibility |
| Data containing information about the structure in simplified form. More... | |
Typedefs | |
| typedef EntityValueTuple< Element *> | ElementValueTuple |
| typedef std::pair< int, float > | indexValuePair |
| typedef Eigen::MatrixXf | MatrixXhf |
| typedef EntityValueTuple< Point *> | NodeValueTuple |
| typedef boost::shared_ptr< PaletteType > | PaletteTypePtr |
| typedef Eigen::VectorXf | VectorXhf |
| typedef Eigen::Matrix< unsigned char, Eigen::Dynamic, 1 > | VectorXuc |
Functions | |
| graphics::VertexValues | extract_data_object (Structure database, VerticesNormalsVisibility vnv, DataObject::ptr_type dataObject) |
| Extract the field data into a simplified triangle representation for visualization. More... | |
| graphics::VerticesNormalsVisibility | extract_reference_mesh (Structure database, bool doTets) |
| Extract the mesh into a simplified triangle representation for visualization. More... | |
| template<dataobject_types SET_TYPE> | |
| bool | isPartOfReferenceSet (Element element, Point point_A, Point point_B, Point point_C, Structure database) |
| determines if the given vertex belongs to the reference node or element set More... | |
| graphics::SceneManager | sceneManager () |
| gives access to the global scene manager object More... | |
| std::vector< bool > | validTriangles (Element *current_element, element::ETFace etface) |
| Checks the validity of the triangles defining one face of an element. More... | |
Detailed Description
Display and manipulate 3D graphics.
Function Documentation
◆ extract_data_object()
| graphics::VertexValues extract_data_object | ( | Structure | database, |
| VerticesNormalsVisibility | vnv, | ||
| DataObject::ptr_type | dataObject | ||
| ) |
Extract the field data into a simplified triangle representation for visualization.
- Parameters
-
database reference mesh vnv contains the structural information dataObject field data; the index space must be compatible eith database.indexMapper
- Returns
- simplified description
◆ extract_reference_mesh()
| graphics::VerticesNormalsVisibility extract_reference_mesh | ( | Structure | database, |
| bool | doTets | ||
| ) |
Extract the mesh into a simplified triangle representation for visualization.
- Parameters
-
database reference mesh doTets indicates if volume data should be handled
- Returns
- simplified description
◆ isPartOfReferenceSet()
| bool isPartOfReferenceSet | ( | Element | element, |
| Point | point_A, | ||
| Point | point_B, | ||
| Point | point_C, | ||
| Structure | database | ||
| ) |
determines if the given vertex belongs to the reference node or element set
The decision on chosing the element reference set or the node reference set is done trough the template parameter SET_TYPE
- Template Parameters
-
SET_TYPE defines if the reference set is the node set or the element set
- Parameters
-
element the element to which the current graphics vertex belongs to. If an element set is used as reference, only the element is taken for test purposes point_A the 1st point of the current OpenGL triangle point_B the 2nd point of the current OpenGL triangle point_C the 3rd point of the current OpenGL triangle. If the reference set type is of type node, then all of the triangle vertices must be part of the reference node set in order to be visible.
- Returns
- true if the vertex is part of the reference set, false: if it is not part.
◆ sceneManager()
| graphics::SceneManager sceneManager | ( | ) |
gives access to the global scene manager object
- Returns
- a reference to the object scenemanager_ptr (the object must be valid!), stored in
- See also
- application_data
◆ validTriangles()
| std::vector<bool> validTriangles | ( | Element * | current_element, |
| element::ETFace | etface | ||
| ) |
Checks the validity of the triangles defining one face of an element.
- Parameters
-
current_element the element which should be checked etface the face of the element which should be checked
- Returns
- a boolean vector defining the validity