vss::simulation::ObjectKey Struct Reference
Last update: 14.01.2025Object key used to identify the nodes on which the update shall be applied. More...
Collaboration diagram for vss::simulation::ObjectKey:

Public Attributes | |
| vss::ObjectIdentifier | vss_identity = 1 |
| Tag | tag = 2 |
Detailed Description
Object key used to identify the nodes on which the update shall be applied.
Member Data Documentation
◆ vss_identity
| vss::ObjectIdentifier vss::simulation::ObjectKey::vss_identity = 1 |
The unique identifier of an object in the simulation.
- Note
- The identifier is case-sensitive. It is the one defined in the loaded configuration. Each asset has a unique vss_identity.
◆ tag
| Tag vss::simulation::ObjectKey::tag = 2 |
Tags are attached to asset nodes during the asset preparation with AVxcelerate Asset Preparation. The update will be applied on all the nodes of the object whose tag matches the tag given here.
The documentation for this struct was generated from the following file:
- world_update.proto