vss::simulation::LocalNodes Struct Reference
Last update: 14.01.2025The deploy parameters of the local workstation. More...
Collaboration diagram for vss::simulation::LocalNodes:

Public Attributes | |
| google::protobuf::Int32Value | min_port = 1 |
| google::protobuf::Int32Value | max_port = 2 |
| repeated GpuIdentifier | gpu_identifiers = 3 |
Detailed Description
The deploy parameters of the local workstation.
Member Data Documentation
◆ min_port
| google::protobuf::Int32Value vss::simulation::LocalNodes::min_port = 1 |
The first TCP port used to communicate with local nodes.
AVX allocates ports to communicate with different processes starting from this min_port value.
- Note
- The value must be greater than 1024.
◆ max_port
| google::protobuf::Int32Value vss::simulation::LocalNodes::max_port = 2 |
The last TCP port used to communicate with local nodes.
AVX allocates ports to communicate with different processes until this last port.
- Note
- The value must be greater than the min_port value.
◆ gpu_identifiers
| repeated GpuIdentifier vss::simulation::LocalNodes::gpu_identifiers = 3 |
The identifiers of the GPUs that are available on the local host.
- Note
- The user is responsible for the validity of the identifiers.
The documentation for this struct was generated from the following file:
- deploy_parameters.proto