vss::simulation::KinematicProperties Struct Reference
Last update: 14.01.2025Properties that define the motion of a solid. More...
Collaboration diagram for vss::simulation::KinematicProperties:

Public Attributes | |
| Vector3D | position = 1 |
| Vector3D | velocity = 2 |
| EulerAngles | orientation = 3 |
| Vector3D | angular_velocity = 4 |
Detailed Description
Properties that define the motion of a solid.
Member Data Documentation
◆ position
| Vector3D vss::simulation::KinematicProperties::position = 1 |
Position of the object in the world reference frame.
Unit: meters (m)
◆ velocity
| Vector3D vss::simulation::KinematicProperties::velocity = 2 |
Velocity of the object relative to the world reference frame.
Unit: meters per second (m/s)
◆ orientation
| EulerAngles vss::simulation::KinematicProperties::orientation = 3 |
Orientation of the object relative to the world reference frame.
- Note
- When applying the Euler angles update, it is done in the standard order yaw, pitch, roll.
Unit: radians (rad)
◆ angular_velocity
| Vector3D vss::simulation::KinematicProperties::angular_velocity = 4 |
The new angular velocity vector of the object expressed in the world reference frame.
- Note
- The value on the Y axis corresponds to the yaw rotation. The value on the X axis corresponds to the pitch rotation. The value on the Z axis corresponds to the roll rotation.
Unit: radians per second (rad/s)
The documentation for this struct was generated from the following file:
- world_update.proto