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AVxcelerate Sensors Simulator API 2025 R1

vss::simulation::KinematicProperties Struct Reference

Last update: 14.01.2025

Properties that define the motion of a solid. More...

Collaboration diagram for vss::simulation::KinematicProperties:

Public Attributes

Vector3D position = 1
 
Vector3D velocity = 2
 
EulerAngles orientation = 3
 
Vector3D angular_velocity = 4
 

Detailed Description

Properties that define the motion of a solid.

Member Data Documentation

◆ position

Vector3D vss::simulation::KinematicProperties::position = 1

Position of the object in the world reference frame.

Unit: meters (m)

◆ velocity

Vector3D vss::simulation::KinematicProperties::velocity = 2

Velocity of the object relative to the world reference frame.

Unit: meters per second (m/s)

◆ orientation

EulerAngles vss::simulation::KinematicProperties::orientation = 3

Orientation of the object relative to the world reference frame.

Note
When applying the Euler angles update, it is done in the standard order yaw, pitch, roll.

Unit: radians (rad)

◆ angular_velocity

Vector3D vss::simulation::KinematicProperties::angular_velocity = 4

The new angular velocity vector of the object expressed in the world reference frame.

Note
The value on the Y axis corresponds to the yaw rotation. The value on the X axis corresponds to the pitch rotation. The value on the Z axis corresponds to the roll rotation.

Unit: radians per second (rad/s)


The documentation for this struct was generated from the following file:
  • world_update.proto

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