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AVxcelerate Asset Preparation API 2024 R2

asset_preparation::v3::material::NormalTexture Struct Reference

Last update: 16.07.2025

Texture properties for normal contribution. More...

Public Attributes

google::protobuf::Int32Value map_identifier = 1
 
google::protobuf::Int32Value map_uv_channel = 2
 
google::protobuf::DoubleValue intensity = 3
 

Detailed Description

Texture properties for normal contribution.

Member Data Documentation

◆ map_identifier

google::protobuf::Int32Value asset_preparation::v3::material::NormalTexture::map_identifier = 1

The identifier of the normal map referenced in the material.

Note
The normal map reference can be removed by setting the value '-1'.

◆ map_uv_channel

google::protobuf::Int32Value asset_preparation::v3::material::NormalTexture::map_uv_channel = 2

The normal map UV channel.

Note
Must be 1, 2, 3 or 4.
The default value is 1.

◆ intensity

google::protobuf::DoubleValue asset_preparation::v3::material::NormalTexture::intensity = 3

The normal intensity.

Unit: Percentage (%)

Note
Must be a double in the range [-100,100].
The default value is 100.
If the normal map is not defined, the intensity will be ignored.

The documentation for this struct was generated from the following file:
  • material_description.proto

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