asset_preparation::v3::material::NormalTexture Struct Reference
Last update: 16.07.2025Texture properties for normal contribution. More...
Public Attributes | |
| google::protobuf::Int32Value | map_identifier = 1 |
| google::protobuf::Int32Value | map_uv_channel = 2 |
| google::protobuf::DoubleValue | intensity = 3 |
Detailed Description
Texture properties for normal contribution.
Member Data Documentation
◆ map_identifier
| google::protobuf::Int32Value asset_preparation::v3::material::NormalTexture::map_identifier = 1 |
The identifier of the normal map referenced in the material.
- Note
- The normal map reference can be removed by setting the value '-1'.
◆ map_uv_channel
| google::protobuf::Int32Value asset_preparation::v3::material::NormalTexture::map_uv_channel = 2 |
The normal map UV channel.
- Note
- Must be 1, 2, 3 or 4.
- The default value is 1.
◆ intensity
| google::protobuf::DoubleValue asset_preparation::v3::material::NormalTexture::intensity = 3 |
The normal intensity.
Unit: Percentage (%)
- Note
- Must be a double in the range [-100,100].
- The default value is 100.
- If the normal map is not defined, the intensity will be ignored.
The documentation for this struct was generated from the following file:
- material_description.proto