asset_preparation::v3::material::MaskTexture Struct Reference Last update: 16.07.2025 Texture properties for mask. More... Public Attributesgoogle::protobuf::Int32Value map_identifier = 1 google::protobuf::Int32Value map_uv_channel = 2 Detailed Description Texture properties for mask. Member Data Documentation ◆ map_identifier google::protobuf::Int32Value asset_preparation::v3::material::MaskTexture::map_identifier = 1 The identifier of the mask map referenced in the material. NoteThe mask map reference can be removed by setting the value '-1'. ◆ map_uv_channel google::protobuf::Int32Value asset_preparation::v3::material::MaskTexture::map_uv_channel = 2 The mask map UV channel. NoteMust be 1, 2, 3 or 4. The default value is 1. The documentation for this struct was generated from the following file:material_description.proto