asset_preparation::v2::scene_tree::NodeProperties Struct Reference
Last update: 16.07.2025The properties of a node. More...
Collaboration diagram for asset_preparation::v2::scene_tree::NodeProperties:

Public Attributes | |
| google::protobuf::StringValue | name = 1 |
| Transform | transform = 2 |
| google::protobuf::BoolValue | visibility = 3 |
| repeated common::TagIdentity | removed_tags = 4 |
| repeated common::Tag | added_tags = 5 |
Detailed Description
The properties of a node.
Member Data Documentation
◆ added_tags
| repeated common::Tag asset_preparation::v2::scene_tree::NodeProperties::added_tags = 5 |
Tag(s) to add to the node.
- Note
- If you want to tag a dynamic asset as a custom simulation object, you must add the custom tag first, then add a second asset tag: BASIC_TYPE_VEHICLE, BASIC_TYPE_PEDESTRIAN or BASIC_TYPE_ANIMAL, in this specific order.
◆ name
| google::protobuf::StringValue asset_preparation::v2::scene_tree::NodeProperties::name = 1 |
The node name.
- Note
- Names must be unique amongst sibling nodes.
- If no name is defined at creation, a default unique name is automatically set.
- If no name is defined at edition, the name is not updated.
◆ removed_tags
| repeated common::TagIdentity asset_preparation::v2::scene_tree::NodeProperties::removed_tags = 4 |
Tag(s) to remove from the node.
◆ transform
| Transform asset_preparation::v2::scene_tree::NodeProperties::transform = 2 |
The node transformation.
◆ visibility
| google::protobuf::BoolValue asset_preparation::v2::scene_tree::NodeProperties::visibility = 3 |
The node visibility.
- Note
- The node is visible by default.
The documentation for this struct was generated from the following file:
- scenetree_description.proto