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AVxcelerate Asset Preparation API 2024 R1

asset_preparation::v2::material::RoughnessTexture Struct Reference

Last update: 16.07.2025

The roughness texture properties. More...

Public Attributes

google::protobuf::Int32Value map_id = 1
 
google::protobuf::Int32Value map_uv_channel = 2
 
google::protobuf::DoubleValue intensity = 3
 

Detailed Description

The roughness texture properties.

Member Data Documentation

◆ intensity

google::protobuf::DoubleValue asset_preparation::v2::material::RoughnessTexture::intensity = 3

The roughness intensity.

Note
Must be a double in the range [0,200].
The default value is 100.
If the roughness map is not defined, the intensity will be ignored.

◆ map_id

google::protobuf::Int32Value asset_preparation::v2::material::RoughnessTexture::map_id = 1

The identifier of the roughness map referenced in the material.

Note
The roughness map reference can be removed by setting the value '-1'.

◆ map_uv_channel

google::protobuf::Int32Value asset_preparation::v2::material::RoughnessTexture::map_uv_channel = 2

The roughness map UV channel.

Note
Must be an integer in the range [1,4].
The default value is 1.

The documentation for this struct was generated from the following file:
  • material_description.proto

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