asset_preparation::v1::sky::Hdri Struct Reference
Last update: 16.07.2025The properties of an HDRI sky. More...
Public Attributes | |
| google::protobuf::Int32Value | texture_id = 1 |
| ProjectionType | projection_type = 2 |
| google::protobuf::DoubleValue | ground_radius = 3 |
| google::protobuf::DoubleValue | orientation = 4 |
| google::protobuf::DoubleValue | luminance_factor = 5 |
| google::protobuf::DoubleValue | ambient_factor = 6 |
Detailed Description
The properties of an HDRI sky.
Member Data Documentation
◆ ambient_factor
| google::protobuf::DoubleValue asset_preparation::v1::sky::Hdri::ambient_factor = 6 |
The ambient factor for opaque objects in Shadics rendering engine.
- Note
- Must be equal or superior to 0.
- The default value is 1.
◆ ground_radius
| google::protobuf::DoubleValue asset_preparation::v1::sky::Hdri::ground_radius = 3 |
The radius of the virtual ground.
- Note
- Must be equal or superior to 0.
- The default value is 0.
◆ luminance_factor
| google::protobuf::DoubleValue asset_preparation::v1::sky::Hdri::luminance_factor = 5 |
The luminance factor applied to the HDRI texture.
- Note
- Must be equal or superior to 0.
- The default value is 1.
◆ orientation
| google::protobuf::DoubleValue asset_preparation::v1::sky::Hdri::orientation = 4 |
The HDRI sky orientation.
Unit: Degree
- Note
- Must be in the range [0,359].
- The default value is 0.
◆ projection_type
| ProjectionType asset_preparation::v1::sky::Hdri::projection_type = 2 |
The type of projection.
- Note
- The default value is SPHERE.
◆ texture_id
| google::protobuf::Int32Value asset_preparation::v1::sky::Hdri::texture_id = 1 |
The identifier of the texture (created using the Resource service) referenced in the HDRI sky.
- Note
- The texture reference can be removed by setting the value '-1'.
The documentation for this struct was generated from the following file:
- sky_description.proto