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AVxcelerate Asset Preparation API 2023 R2

asset_preparation::v1::scene_tree::EulerAngles Struct Reference

Last update: 16.07.2025

Euler angles. More...

Public Attributes

double x = 1
 
double y = 2
 
double z = 3
 

Detailed Description

Euler angles.

Unit: Degree

Note
Rotations expressed in Euler Angles are applied following the intrinsic sequence: pitch (X), yaw (Y), roll (Z). When a rotation is set around 2 axes or more, the vertex is rotated first around the X axis. Then, the rotation around the Y axis is applied to the vertex rotated on X. Finally, the rotation around the Z axis is applied to the vertex rotated on X and Y.

Member Data Documentation

◆ x

double asset_preparation::v1::scene_tree::EulerAngles::x = 1

Rotation along the X axis.

◆ y

double asset_preparation::v1::scene_tree::EulerAngles::y = 2

Rotation along the Y axis.

◆ z

double asset_preparation::v1::scene_tree::EulerAngles::z = 3

Rotation along the Z axis.


The documentation for this struct was generated from the following file:
  • transform.proto

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