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AVxcelerate Asset Preparation API 2023 R2

asset_preparation::v1::point_light::PointLightProperties Struct Reference

Last update: 16.07.2025

The properties of a point light. More...

Collaboration diagram for asset_preparation::v1::point_light::PointLightProperties:

Public Attributes

google::protobuf::StringValue name = 1
 
Intensity intensity = 2
 
SpectrumLibrary spectrum_library = 3
 
BlackBody black_body = 4
 
Monochromatic monochromatic = 5
 
common::Empty no_shadow = 6
 
Shadows static_shadows = 7
 
Shadows dynamic_shadows = 8
 
Rendering rendering = 9
 

Detailed Description

The properties of a point light.

Member Data Documentation

◆ black_body

BlackBody asset_preparation::v1::point_light::PointLightProperties::black_body = 4

ONEOF(spectrum) Spectrum based on a black body.

Note
This is the default type of spectrum.

◆ dynamic_shadows

Shadows asset_preparation::v1::point_light::PointLightProperties::dynamic_shadows = 8

ONEOF(shadows) The point light produces dynamic shadows.

Note
This is the default type of shadows.

◆ intensity

Intensity asset_preparation::v1::point_light::PointLightProperties::intensity = 2

The intensity.

◆ monochromatic

Monochromatic asset_preparation::v1::point_light::PointLightProperties::monochromatic = 5

ONEOF(spectrum) Monochromatic spectrum.

◆ name

google::protobuf::StringValue asset_preparation::v1::point_light::PointLightProperties::name = 1

The point light name.

Note
Names must be unique amongst sibling point lights.
If no name is defined, a default unique name is automatically set.

◆ no_shadow

common::Empty asset_preparation::v1::point_light::PointLightProperties::no_shadow = 6

ONEOF(shadows) The point light does not cast shadows.

◆ rendering

Rendering asset_preparation::v1::point_light::PointLightProperties::rendering = 9

The rendering properties.

◆ spectrum_library

SpectrumLibrary asset_preparation::v1::point_light::PointLightProperties::spectrum_library = 3

ONEOF(spectrum) Spectrum based on a spectrum file.

◆ static_shadows

Shadows asset_preparation::v1::point_light::PointLightProperties::static_shadows = 7

ONEOF(shadows) The point light produces static shadows.


The documentation for this struct was generated from the following file:
  • point_light_description.proto

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