asset_preparation::v1::material::RoughnessTexture Struct Reference
Last update: 16.07.2025The roughness texture properties. More...
Public Attributes | |
| google::protobuf::Int32Value | map_id = 1 |
| google::protobuf::Int32Value | map_uv_channel = 2 |
| google::protobuf::DoubleValue | intensity = 3 |
Detailed Description
The roughness texture properties.
Member Data Documentation
◆ intensity
| google::protobuf::DoubleValue asset_preparation::v1::material::RoughnessTexture::intensity = 3 |
The roughness intensity.
- Note
- Must be a double in the range [0,200].
- The default value is 100.
- If the roughness map is not defined, the intensity will be ignored.
◆ map_id
| google::protobuf::Int32Value asset_preparation::v1::material::RoughnessTexture::map_id = 1 |
The identifier of the roughness map referenced in the material.
- Note
- The roughness map reference can be removed by setting the value '-1'.
◆ map_uv_channel
| google::protobuf::Int32Value asset_preparation::v1::material::RoughnessTexture::map_uv_channel = 2 |
The roughness map UV channel.
- Note
- Must be an integer in the range [1,4].
- The default value is 1.
The documentation for this struct was generated from the following file:
- material_description.proto