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AVxcelerate Asset Preparation API 2023 R2

asset_preparation::v1::environment::EnvironmentProperties Struct Reference

Last update: 16.07.2025

The properties of an environment. More...

Public Attributes

google::protobuf::StringValue name = 1
 
google::protobuf::Int32Value scene_tree = 2
 
repeated int32 added_skies = 3
 
repeated int32 removed_skies = 4
 
google::protobuf::Int32Value active_sky = 5
 

Detailed Description

The properties of an environment.

Member Data Documentation

◆ active_sky

google::protobuf::Int32Value asset_preparation::v1::environment::EnvironmentProperties::active_sky = 5

The sky to set as active.

Note
The active sky reference can be removed by setting the value '-1'.
If not defined, the first sky added to the environment is set as active. If there is no sky added to the environment, a default natural sky is created at export and set as active.

◆ added_skies

repeated int32 asset_preparation::v1::environment::EnvironmentProperties::added_skies = 3

The identifiers of the skies to add to the environment.

◆ name

google::protobuf::StringValue asset_preparation::v1::environment::EnvironmentProperties::name = 1

The environment name.

Note
Names must be unique amongst sibling environments.
If no name is defined, a default unique name is automatically set.

◆ removed_skies

repeated int32 asset_preparation::v1::environment::EnvironmentProperties::removed_skies = 4

The identifiers of the skies to remove from the environment.

◆ scene_tree

google::protobuf::Int32Value asset_preparation::v1::environment::EnvironmentProperties::scene_tree = 2

The identifier of the scene tree referenced in the environment.

Note
The scene tree reference can be removed by setting the value '-1'.
A scene tree reference must be provided before exporting the track.

The documentation for this struct was generated from the following file:
  • environment_description.proto

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