asset_preparation::v1::environment::EnvironmentProperties Struct Reference
Last update: 16.07.2025The properties of an environment. More...
Public Attributes | |
| google::protobuf::StringValue | name = 1 |
| google::protobuf::Int32Value | scene_tree = 2 |
| repeated int32 | added_skies = 3 |
| repeated int32 | removed_skies = 4 |
| google::protobuf::Int32Value | active_sky = 5 |
Detailed Description
The properties of an environment.
Member Data Documentation
◆ active_sky
| google::protobuf::Int32Value asset_preparation::v1::environment::EnvironmentProperties::active_sky = 5 |
The sky to set as active.
- Note
- The active sky reference can be removed by setting the value '-1'.
- If not defined, the first sky added to the environment is set as active. If there is no sky added to the environment, a default natural sky is created at export and set as active.
◆ added_skies
| repeated int32 asset_preparation::v1::environment::EnvironmentProperties::added_skies = 3 |
The identifiers of the skies to add to the environment.
◆ name
| google::protobuf::StringValue asset_preparation::v1::environment::EnvironmentProperties::name = 1 |
The environment name.
- Note
- Names must be unique amongst sibling environments.
- If no name is defined, a default unique name is automatically set.
◆ removed_skies
| repeated int32 asset_preparation::v1::environment::EnvironmentProperties::removed_skies = 4 |
The identifiers of the skies to remove from the environment.
◆ scene_tree
| google::protobuf::Int32Value asset_preparation::v1::environment::EnvironmentProperties::scene_tree = 2 |
The identifier of the scene tree referenced in the environment.
- Note
- The scene tree reference can be removed by setting the value '-1'.
- A scene tree reference must be provided before exporting the track.
The documentation for this struct was generated from the following file:
- environment_description.proto