GLTFAnimation
Last update: 16.07.2025Animation samplers define mechanisms for defining how animation channels change over time.
Definition GLTFAnimation.h:35
AnimationSamplerType
Definition GLTFAnimation.h:39
static AnimationSampler * Create(GLTF *gltf, Attribute *input, Attribute *output, AnimationSamplerType type=AST_LINEAR)
Animations define mechanisms for changing over time, node properties and material values.
Definition GLTFAnimation.h:69
virtual bool AppendChannel(AnimationSampler *sampler, Node *target, const char *path)=0
static Animation * Create(GLTF *gltf, const char *name=0)
virtual bool AppendChannel(AnimationSampler *sampler, Material *target, const char *path)=0
Attributes define the per element index values for elements defined by Index.
Definition GLTFAttribute.h:32
Materials describe how primitives are rendered.
Definition GLTFMaterial.h:30
Nodes are the GLTFWriter class that contain the data that is defined in the GLTF file.
Definition GLTFNode.h:31