GeometryRayCastSettings
Last update: 14.01.2025
GeometryRayCastSettings
class Ansys.Mechanical.Selection.GeometryRayCastSettings
Bases: object
GeometryRayCastSettings class.
Overview
Properties
Name | Description |
---|---|
CastLength |
Optional; specifies maximum axial distance from BoundVector origin. |
CastRadius |
Optional; specifies maximum radial distance from BoundVector. |
HitBodies |
Specifies whether ray casting should hit bodies. |
HitEdges |
Specifies whether ray casting should hit edges. |
HitFaces |
Specifies whether ray casting should hit faces. |
HitVertices |
Specifies whether ray casting should hit vertices. |
MaxHits |
Specifies maximum number of ray casting hits. |
Property detail
property GeometryRayCastSettings.CastLength : Ansys.Core.Units.Quantity | None
Optional; specifies maximum axial distance from BoundVector origin. Defaults to maximum needed length.
property GeometryRayCastSettings.CastRadius : Ansys.Core.Units.Quantity | None
Optional; specifies maximum radial distance from BoundVector.
property GeometryRayCastSettings.HitBodies : bool | None
Specifies whether ray casting should hit bodies. Defaults to false.
property GeometryRayCastSettings.HitEdges : bool | None
Specifies whether ray casting should hit edges. Defaults to false.
property GeometryRayCastSettings.HitFaces : bool | None
Specifies whether ray casting should hit faces. Defaults to true.
property GeometryRayCastSettings.HitVertices : bool | None
Specifies whether ray casting should hit vertices. Defaults to false.
property GeometryRayCastSettings.MaxHits : int | None
Specifies maximum number of ray casting hits. Defaults to 1000.